Difference between revisions of "Single Core Cache Controller"
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In the IDLE state, there is a preparation of request. Preparation depends on the type of request. Below there is an example of LOAD request: | In the IDLE state, there is a preparation of request. Preparation depends on the type of request. Below there is an example of LOAD request: | ||
Revision as of 16:47, 23 April 2019
This page describes the L1 cache controller (CC) allocated in the nu+ core and directly connected to the LDST unit. The main task is to handle requests from the core (load/store miss, instruction miss, flush, evict) and to serialize them. The requests are scheduled with a fixed priority.
Type of request is READ and WRITE. Load/store and instruction misses are READ request because they have to read from the cache after that CC takes a data from memory; flush, replacement, dinv(?) are WRITE request because they have to write into the cache.
TODO: magari un disegno di tutti i componenti collegati al CC
In a single core architecture, there is no need for Miss Status Holding Register (MSHR).
Contents
Interface
This section shows the interface of the cache controller to/from all other linked units.
To/from Core interface
Core interface (CI) is a component that buffers all request to/from LDST unit. Regards to this component, it can be possible to decouple a service speed of CC and a service speed of LDST units. In fact, the cache controller can execute one request at a time but there are more than one LDST units so they can send more than one request at a time. Core interface receives a request from the LDST unit (all the event concerned to the memory: instruction miss, load/store miss, flush, evict) and put it in one of four queues. Once elaboration of CC terminated, it sends a dequeue signal to CI for delete request in queues.
Following lines of code define interface to/from core interface:
output logic cc_dequeue_store_request, ~ input logic ci_store_request_valid, input thread_id_t ci_store_request_thread_id, input dcache_address_t ci_store_request_address, input logic ci_store_request_coherent, ~
To/from LDST
TODO
To/from IO Map
TODO
To/from Memory controller
TODO
To/from Instruction cache
TODO
To/from Thread controller
TODO
Implementation
In this section is described how to is implemented CC.
FSM
The behaviour is implemented by a finite state machine (FSM). There are three states:
- idle
- send request
- wait response
Below is represented the graph of FSM of CC.
The FSM is implemented dividing sequential and combinatorial output.
Sequential section
First of all, there is a phase that some signals are initialized.
In the IDLE state, there is a preparation of request. Preparation depends on the type of request. Below there is an example of LOAD request:
~ if (grants[LOAD]) begin granted_read <= 1'b1; granted_write <= 1'b0; granted_need_snoop <= 1'b1; granted_need_hit_miss <= 1'b0; granted_wakeup <= 1'b1; granted_thread_id <= ci_load_request_thread_id; granted_address <= ci_load_request_address; ~
There is some information such as thread ID that it sent a request or address of LOAD request or type of request. If there is at least one request, then CC move into SEND REQ state.
In the SEND REQ state, there is a logic that allows CC to send a request to the memory. If the request is executable and the memory is available, then CC can send the request by writing the address and kind (READ or WRITE) of request. If kind of request is READ, then CC need to waits for a response, else if kind of request is WRITE, CC computes a DINV request and it comes back in the IDLE state. Else if the request isn't executable, then CC comes back in the IDLE state.
In the WAIT RESP state, CC waits for a response from the memory. If memory response is available, then CC comes back in the IDLE state. If kind of request is INSTR, then CC return to Thread Controller (TC) the contents of memory. Else if kind of request is READ or WRITE, then CC performs a request by below lines of code:
~ end else if (grants_reg[LOAD] | grants_reg[STORE]) begin cc_update_ldst_valid <= 1'b1; cc_update_ldst_way <= counter_way[granted_address.index]; cc_update_ldst_address <= granted_address; cc_update_ldst_privileges <= dcache_privileges_t'(2'b11); cc_update_ldst_store_value <= m2n_response_data_swap; cc_update_ldst_command <= ways_full ? CC_REPLACEMENT : CC_UPDATE_INFO_DATA; ~
CC returns to LDST the way where a request has to execute, READ and WRITE privileges, data from memory that has to write if the type of request is STORE.
Combinatorial section
First of all, there is a phase that some signals are initialized.
In the IDLE state, the address of cache where a WRITE request has to compute is defined.
In the SEND REQ state, there is a logic for dequeue request. If the request is executable and the memory is available, then dequeue signal of REPLACEMENT, FLUSH, dinv(?) and I/O write request is asserted. Else if the request isn't executable, then dequeue signal of LOAD, STORE, FLUSH and dinv(?) is asserted.
In the WAIT RESP, once a response from memory is ready, dequeue signal of LOAD, STORE, I/O read and INSTR request is asserted.
IO, Instruction and Core Interface requests buffering
Every request is stored in a vector (TODO: chiedere se il segnale valid è un id della richiesta; TODO: chiedere meglio questa parte). Regards to this vector, it can be possible to schedule a request. There is a component (described [here]) that allow rounding robin schedule.
TODO: gestione istruzioni "speciali"
Snoop managing
snoop + way TODO: chiedere meglio questa parte
Memory swap
This portion of code is used to transform a vector of data from xxx-endian into xxx-endian (TODO: chiedere a francesco cosa siamo noi e in cosa trasforma). For each vector of date there is a flag ENDSWAP: if it is asserted then is need to transform the format of data.